"That's the hallmark more of a card player than a board game player," Garfield says. In the words of noted game designer Kenny Rogers, "The secret to survivin' is knowing what to throw away, and knowing what to keep." But it can also be fun to be spontaneous, to look at the hand you draw and improvise a solution to your immediate problem with whatever chance has given you. The skill becomes identifying the most outrageously broken combos and knowing how to efficiently wipe away everything else. (Image credit: Abrakam) Know when to hold 'emīeing able to react to what you're dealt is an important element of physical card games, but one their digital counterparts often minimize-encouraging lean decks that cycle through cards fast enough to guarantee you'll draw the combo you need. "I get plenty of choices where it's all cards that aren't really great, but some of them are more interesting and I have to play with them all, so it's how well I do with that. I hate that." It's why he enjoys playing Hearthstone in Arena mode, where you draft a deck out of random sets of three cards. Garfield says he has "a long-term dislike from the days of Magic" of making his deck better by getting rid of a card "that's really pretty cool, but I can't quite get value out of it. That's quite different to Slay the Spire, where trimming your deck is often the best choice-a reward for sensible, boring play. You're thinking on your feet, you're adapting to the situations more." I really like pushing people down that path because larger decks are less reliable and so I think you ought to be rewarded more for playing them. "One of my specific contributions was to get us thinking along this path of, 'Let's make it better to add cards to your deck in some way.' That led to this idea that the bigger your deck gets the more talents you get to unlock-it's not just diluting the quality of your deck. You might make the prices in shops 25 percent cheaper, or get the ability to heal a few points of health after each fight, or start fights with an ally in play who provides bonus mana (called spirit in Roguebook), and also does a couple of points of damage each turn. It's like leveling up, and you're given three options each time. The next noticeable difference in Roguebook is that you earn abilities for having more cards in your deck. "It's a low-hanging fruit as far as combos are concerned," Garfield says, "but getting my frog on is always fun." It sounds kind of like the degenerate decks that were possible in the early days of Magic: The Gathering, and may well be nerfed before release. It's a little like going for a poison deck or something like that." There are also synergies with cards that give additional bonuses if you have allies in play, or let you add more frogs, up their damage, and slow the rate they're removed. "They're a follower that you can have stacked, so you can have 12 frogs for example, then they'll do 12 damage and their number will be reduced by one. "The turtle hero can generate frogs," he explains. Gem Mine Traps now have less health at all epilogues, and lowered Epilogue scaling.Garfield says he's partial to having the turtle hero, Aurora, in his team.Lantern faeries have less health at all Epilogues.Tiki Palanquin and Cap-10 in particular have much weaker scaling.The scaling of Chapter 1 and 2 Elites and Bosses has been decreased in the higher epilogue levels.In the Exploration category: Four epilogue modifiers have been swapped in their order in an effort to smooth that particular category’s progression of difficulty.Here are the major balance changes that come with version 1.6: Here is some data we have on what happened to the overall win rates across three sections of Epilogue groups. Overall, we’ve determined the increase in difficulty in the higher Epilogues from version 1.5 was a bit too much. We also added in some animations for the stackable cards. Disintegrate and Doom were the highest voted Seifer cards, so we put those in too. The most common response was Firebreath, followed by Flatten and Hammer Time… apparently people like seeing Sorocco do things. Several of these are the result of our last community survey on what card they would like to see animated most. We’ve added new hero animations to the following cards:
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